While I don’t
pretend to be able to predict precisely the direction that computer
technology will go in with regard to virtual reality simulations, it is
not hard to imagine some of the ways in which this technology will
affect the evolution of human consciousness. To be sure there are
daunting technological challenges, but if past history is any
indicator, it is a certainty that those challenges will be met and
overcome. Processing speed, and storage capacity continue to increase
at a remarkable pace. All of the prerequisites for an “enhanced
presentation of reality” are already in place. We experience what we
call “reality” as filtered through our five senses. Although the
attempt to “enhance” one or more of these senses has historical
precedent, we are entering an age where the technology needed to do so
in completely new and as yet undiscovered ways will be readily
available. Until now individual senses such as sight or hearing have
been enhanced artificially, but we are now at a point where deeply
immersive environments will not so much enhance our senses, but rather
present a reality which has been carefully manipulated to allow us to
extract information that is specific to the facilitation of a certain
task or learning goal.
Our brains have
the ability to do this to a degree. For instance, we can be in a
crowded room with many people talking loudly at once, but still be able
to communicate with one or more persons, separating out the relevant
conversation from the din in the background. We are constantly engaged
in this “filtering” throughout the day in many subtle ways. We make
distinctions about what is useful, relevant, strange, friendly,
dangerous, or innocuous utilizing our innate ability to filter out
stimuli in our environment. Where technology can help is in allowing us
to analyze much more data, at greater speeds, by filtering out
redundant or irrelevant data, and allowing us to focus on that
information which fits within certain predefined criteria. It can also
enable us to better utilize our primary representational systems for
learning tasks and acquiring information. For example a person who is
primarily kinesthetic could have information presented to them in a
manner in which they could interact with the data in some tactile
format, the visually oriented individual would have the data presented
in a format tailored to his representational system such as pictures or
symbols, and the auditory oriented individual would take advantage of a
presentation in which sound was the predominant representational
modality. To be sure this is possible in a normal environment, but
obviously is greatly enhanced in an immersive virtual or augmented
reality environment.
These virtual
environments would block out external stimuli, while allowing the
individual to interact with the data in ways, which would otherwise not
be possible. New models of learning would emerge which would overcome
inefficiencies in the learning process that have up until now, held
many individuals back. Such immersive virtual reality environments
could potentially address dyslexia, attention deficit syndrome, autism,
and other challenges to learning.
There are several variants on the theme of virtual reality. There is
augmented reality, in which data are represented visually and overlaid
onto an individual’s visual field, such as in a “heads up” display
where the image is projected and seems to float in the air. This
technology is being explored for use in automobiles, and is I believe
already in use in the ultra sophisticated avionics systems of the
latest jet fighter aircraft. This would allow pilots access to enhanced
presentations of data with which they can make faster and more accurate
decisions regarding targeting and evasive maneuvers, and would be a
significant advantage in combat. Here again, reality per se is less
important than a representation of that reality that will facilitate
the achievement of a goal, which in the case of the pilot is to more
successfully engage and destroy the enemy. So in essence, in these
models reality, or rather the representation of reality (as presented
to the individuals senses) is being manipulated for a specific purpose.
Remember that in concept, this is not new, but in it’s implementation,
present and near term technology make this a very dramatic improvement
over previous systems.
The immersive
nature of virtual reality lends itself to enhancements in communication
because in this environment more senses can potentially be engaged.
This would be especially true in interpersonal communication. Consider
phone conversation. In this instance the lack of visual contact
eliminates the ability to discern body language, which is a very subtle
but powerful component of communication. By bringing sight as well as
sound into the medium, communication is enhanced. How would virtual
reality improve upon this? Possibly by providing for some kind of
tactile component in addition to the sight and sound. Touch
communicates powerfully also. Touch uses physiokinetic and
neuropsychological cuing, tactile perception and response to
communicate emotion and feeling. Again, there are technological
challenges to be met in order to develop this tactile component, but
they will indeed be solved, perhaps by approaches that encompass new
technology for neurophysiological interfaces which will directly link
mind with machine!
The practical
technical problems and cost with regard to implementing fully immersive
virtual reality systems have in my view been responsible for the fact
that this technology has so far had limited commercial applications in
the public realm. The equipment is cost prohibitive for the average
individual, and the experience falls far short of the promise of this
technology. I believe that the long term success of virtual reality as
a popular and affordable tool rests with a new interfacing technology,
which will take the place of the expensive and somewhat cumbersome
equipment presently needed, and develop a safe, effective, direct neural interfacing system. Interestingly,
this system would leverage existing and near future term microprocessor
technology to enable real-time direct (but buffered) neural
interfacing, which would bring the benefits of an enhanced presentation
of reality to the mass market. This new approach would redefine the
concept of virtual reality, because the immersive environment would not
be created externally, but rather would be created in the mind of the
individual via neural inputs, while simultaneously blocking out
external stimuli.
The downside to
this technology is an increased danger of misuse,
which is certain to become an issue in the near future. There will be a
battle for the control of the production, programming, and access to
this technology, for it will represent the most dramatic leap forward
in the history of communication since the development of language. It
is potentially far more powerful and wide ranging in it’s effects,
because it could engage an individual’s cognitive processes with total
efficiency, altering consciousness, imparting information, controlling
neurophysiology, ect. It is at this point where the evolution of human
consciousness will be thrust dramatically forward into an uncertain
future at once dazzling in potential and frightening in possibilities.
This future is coming, and it will arrive faster than we might imagine!
Overcoming the technological challenges that will be encountered will
be far less difficult, than dealing with the unintended consequences of
a technology, which everyone will want to control, but no one will be
able to. The implications of a technology powered by microprocessors
whose processing capabilities are growing exponentially, is nothing
less than staggering.